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Johns Hopkins University | AS.460.649

Shaping Reality: Immersive Technologies in the Museum

3.0

credits

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(-1)

Since the dawn of civilization, people have used technologies to manipulate their senses, crafting experiences (perceived by the brain as real) to inform, amuse, educate and entertain. In modern times we call these technologies—Virtual Reality. This course aims to provide a critical vocabulary and historical context of cutting-edge input and output technologies and their application in the museum, as well as the underlying biology and psychology of Virtual Reality, Augmented Reality, Haptics, Immersive Audio, and much more. It connects these technologies with their potential across the museum sector as it looks at the present and to their future. In this class, get ready as we hack the brain, mind, and body!

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