Fys: the Climate Game
3.0
creditsAverage Course Rating
We know the choices consumers make contributes to climate change, that the way we live in cities contributes over a third of all greenhouse gases, and that individual behavior changes can make a positive difference. We also know that children learn to follow rules, to experiment with trial and error, and to generate strategies through playing games. We know that adolescents can learn negative attitudes by playing violent video games. And we know that when adults play games, the activities help maintain mental acuity and reflexes. But what effect does playing games have on adolescents and adults when it comes to learning new Information and changing attitudes toward positive action? Could playing games help resolve behavioral contributions to climate change? This seminar explores the effects of playing games on young and older adults. Moreover, we will determine what factors make a difference – type of stimuli, type of engagement, duration of engagement, type of interaction? And more importantly, we will use the findings to build a card and/or board game about sustainability needs and practices that can make a difference in individual lives for a target adult audience.
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